+2 to Movement Range.
First Sentry Mode attack against this merc is an automatic miss.
+10% to Critical Hit Chance.
Fires two bursts in a row at -15% Aim.
+ 50% to Critical damage.
+5% to Critical Hit Chance for each attack that doesn’t deal Critical Damage (25% max).
-10% to Accuracy of all shots against this merc.
+ 2 to Movement Range.
Scouts prefer automatic rifles and act at midrange. Medium armor does not slow them down, so they are capable of covering long distances without delays; thus, the scouts are widely used for quick reconnaissance missions. These soldiers can also elude enemy fire with the opposite side being in state of alert.
+50% to effect of all Medkits.
+10% to Health.
-1 AP to cost of using Reanimator and Medkits.
+50% to Armor of all mercs for 2 turns. Doesn't stack with other Armor-increasing effects.
Reanimator restores 75% Health to revived mercs (normally - 25%).
+1 turn to duration and +50% efficiency to Last Stand! and Spotter Skills.
+10% to effectiveness of all Medkits for every enemy inside line of sight (+50% max).
15% to Accuracy of all mercs for 2 turns. Doesn't stack with other Accuracy-increasing effects.
Increased Damage of all mercs by 3%.
Increases Armor of all mercs by 3%.
Increases Health of all mercs by 3%.
Support fighters try to stay away from the line of fire, but can still be of great help, able to strengthen defense, increase accuracy, or cure a mortally wounded soldier, bringing them back into battle with an increased amount of Health.
500% damage to target's shields. +20% to Accuracy.
+7% to Critical Hit Chance for every enemy within merc's line of sight (35% max).
+25% to Critical Hit Damage.
+1 attack in Sentry Mode.
Attacks two closest targets within line of sight after moving. Consumes all remaining AP.
+5% to Critical Hit Chance for every 10% Health lost.
+10% to Armor when in cover.
+15% to chance of dodging ranged attacks.
Increases Critical Damage by 5%.
Increased Critical Hit Chance by 5%.
Increases merc's Health by 5%.
The Storm Trooper has a high rate of fire, lots of ammunition and an ability to inflict critical damage on enemy forces. These soldiers are especially effective when fighting at midrange both against lone targets and groups of enemies.