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Weapons
Standard Weapons

At the start of the advinite crisis, one of the main pressing issues was the shortage of weapons capable of fending off the new fauna. To solve the problem, the High Council established production of simple yet effective guns. They were not very pleasant to the eye or easy to handle, yet they got the job done by providing the much needed and reliable firepower. Tons of these weapons are still lying around the Council warehouses and are supplied for free to all newly formed PMCs.

Pistol
Range
8
Shot
1 AP
Damage
60-90

The most common type of firearm in the world. Ineffective against mutant carapaces and modern body armor, but better than a stick.

Assault Rifle
Range
11
Shot
1 AP
Damage
80-120

Fires large-caliber 14.5mm military issue rounds. Heavy recoil limits the use of this weapon to short bursts.

Sniper Rifle
Range
18
Shot
2 AP
Damage
200-300

A long rifled barrel and high-precision optics make this weapon perfect at long range.

Shotgun
Range
7
Shot
1 AP
Damage
140-210

A powerful shotgun — the perfect weapon for getting up close and personal, however its accuracy drops off sharply with distance.

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